
A Life of Innovation

Ken Johnson is a lifelong inventor and entrepreneur whose passion for creating began with a simple idea and turned into one of the most successful card games in the world. Best known as the creator of Phase 10, Ken transformed a spark of inspiration into a globally recognized brand now sold in over 30 countries and produced by Mattel. Beyond his achievements in the toy and game industry, Ken has built and led multiple businesses, spoken at universities and inventor organizations nationwide, and continues to mentor aspiring innovators. His career reflects more than commercial success—it represents curiosity, resilience, and a deep commitment to helping others bring their ideas to life.

Projects
BUILDING IDEAS INTO REALITY
Throughout his career, Ken Johnson has been involved in a wide range of innovative projects spanning game development, product design, business ventures, and entrepreneurial mentorship. From creating and licensing internationally recognized games to launching and supporting multiple business initiatives, Ken’s work reflects both creativity and strategic execution. His projects extend beyond commercial success — they represent decades of hands-on experience turning ideas into viable products and helping others do the same.

Speaking Engagements
INSPIRING THE NEXT GENERATION
Ken Johnson is a sought-after speaker who has shared his entrepreneurial journey and industry insights with inventor clubs, universities, civic organizations, and business groups across the country. Drawing from decades of real-world experience, he speaks candidly about innovation, licensing, perseverance, and the realities of bringing an idea to market. His presentations are both practical and inspiring, equipping audiences with actionable knowledge while encouraging the next generation of creators and entrepreneurs.

Years of Mentorship
In 1979 I started a manufacturing company producing products I invented. My first customer was K-Mart the largest retail in the USA at the time. In 1987 I licensed the manufacturing and distribution rights of all my products. My most successful game is the worldwide bestseller “Phase 10” Card Game. Phase 10 is available at every game retailer in the country, including Wal-Mart, Target and Toys R Us. I receive royalties on the worldwide sales and I own and maintain the IP (ownership) rights to all my product inventions. Currently my licensees include, Mattel, Ravensburger, and Magmic.
Over the years I’ve directly coached hundreds of inventors and helped many to successfully obtain a license or start a manufacturing operation producing their invention. Through my public speaking I have provided insight into the inventing process to thousands of inventors nationwide.
In the Media
INNOVATION THAT MADE HEADLINES
Ken Johnson’s work and entrepreneurial journey have earned recognition across the toy, game, and business communities. From industry acknowledgments to media features and public appearances, his story of innovation and perseverance continues to resonate with audiences worldwide. As a creator, business owner, and mentor, Ken’s impact extends beyond products — it reflects a legacy of creativity, leadership, and lasting influence.














